I am currently working as a machine learning engineer and researcher at Sony Interactive Entertainment, where I specialise in audio and deep learning in the context of R&D. Prior to this role, from 2018 to 2023, I pursued a PhD at the EPSRC-funded Centre for Doctoral Training in Intelligent Games and Game Intelligence at the University of York (UK), where I was part of the Music Computing and Psychology Lab.

My main research interests are generative deep learning and differentiable digital signal processing for sound synthesis.

Skills

  • Machine learning and generative deep learning.
  • Game audio and procedural sound design.
  • Real-time audio programming (C/C++, Faust, ChucK, Pure Data…).
  • Digital signal processing.
  • Game Development (Unity, Unreal).

Bio

I have been enthusiastic about sound and more specifically about game audio since the beginning of my studies. After completing an HND in Creative Media Production in Madrid, I started working in the industry as a recording engineer in an ADR studio for the Spanish localisation of video games, including titles such as Fallout 4, Until Dawn or Just Cause 3. In 2015, I moved from Spain to the UK to pursue a BA (top-up) in Music Production at Southampton Solent University, followed by an MSc in Sound Design at the University of Edinburgh. Already focused in sound synthesis, I pursued a PhD in Computer Science in collaboration with SIEE on the topic of deep learning for the synthesis of sound effects at the University of York.